Interesting NPCs for SSE is taken down from the Nexus, is there a reason? Interesting NPCs is packed with new characters scattered all over Skyrim, each with their own background, schedule and branching dialogue. The GPU isn't relevant here, but the CPU is a next-to-last generation i7 CPU. In the mods list will appear a blue "Never Installed" button for Interesting NPCs. Whenever I recruit a follower from Interesting NPCs, I am presented with two options of Follow me, I need your help. Make a Request! Check out the NEW Request Center! In addition, all NPCs added to the game possess high-quality custom voice acting. The limit for an individual mod is 1GB, and Interesting NPCs is close to 3GB unzipped, so until that gets raised, it won’t be on consoles. Anyone using interesting NPC'S for SSE? (Currently no OC.) Edited by Qwinn, 19 July 2018 - 04:40 AM. Interesting npcs is great. One of the options will lead to the EFF menu opening when I speak with the follower again, while the other goes with the vanilla Skyrim system. It adds some nice quests, "super followers" similar to Inigo, some good regular followers, and a lot of talkative npcs to make Skyrim a bit more lively. Looks like the author of Interesting NPCs has taken it down from the Nexus over some kind of argument. Can we not use it anymore? There’s over 250 of them, including marriage prospects, followers and quest givers. Are we not allowed to use it anymore, or do we have to download it from Beth Net or something? If you enjoy this mod but can only spare the time to hit the Endorse button once, do it on his page. Interesting NPCs is a mod made for The Elder Scrolls V: Skyrim, developed by Kris Takahashi. from looking at the authors website, it doesnt pack into a BSA properly, so its looots of loose files. It’s not gonna happen due to the size restrictions placed on Xbox mods. If you can spare two clicks, thanks! - posted in Skyrim Special Edition Mod Talk: Anyone? Voice acting is fine overall, some are great and others are not so great. Open the mods page and drag and drop the Interesting NPCs archive into the Drop File(s) box at the bottom of that page. Open cities patch for Interesting NPCs SSE alpha? I dont see much talk of it anywhere on the internet, for anyone that uses it, how well is it functioning? I don't remember any being terrible. Tweets from https://twitter.com/3DNPC/lists/friends-of-the-show Details: System: FAST. The Request Center. Interesting NPCs and Amazing Follower Tweaks PC SSE - Help I just made the jump to SE for the first time and I'm running into an old problem that once plagued me in LE, but my old fix doesn't work anymore. 32 second load time - Interesting NPCs v3.42, .BSA version: ca. Here is an alpha version of Interesting NPCs for SSE. This is an SSE port of frogf's Interesting NPCs Zora Customizer, created with frogf's permission. PC SSE - Discussion. So, let’s first talk about the mammoth in the room, a console port. - Interesting NPCs v3.42, loose file version: ca. 14 second load time. Click on that button to install Interesting NPCs. Interesting NPCs. It integrates new NPCs and quests with the Vanilla NPCs and quests, while staying lore-friendly. Make a request of your favorite mod, A conversion, Or a completely new idea! Interesting NPC's as Followers with EFF - posted in Skyrim Mod Talk: I have a problem while running Interesting NPCs and EFF together. My entire SSE installation is on a 960 EVO NVMe SSD, 500 gb. PC SSE - Request There exists an Open Cities patch for INPCs on classic edition, however I attempted to port the patch over to SSE by saving the esp (probably more to it than that) and understandably, I did not get the same results of the patch in classic. 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